OUR COURSES




Mastering Digital Design - Introduction to 3d Modelling for Games

Mastering Digital Design - Introduction to 3d Modelling for Games

Duration 24 hr 12 mins

Languages en_US

Course Description

Learn the basics of 3d Modelling through practical application and the learning of several popular, modern 3d software packages used by game artists today. Get up to speed on the Maya basics while learning some of the tools associated with the asset modelling pipeline. For starters, you will learn about the interface, how to navigate it, the power behind customization in Maya, as well as touch on the some of the initial method of creating geometrical shapes. Moving on, learn how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! While near the end of the course, you'll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course

Course Objectives

1. Know the basics about 3d modelling
2. Understand about using Maya for modelling
3. Be able to navigate the tools and interface in Maya
4. Know how to use Blender for creating animation
5. Understand about UV Wrapping
6. Know about rigging, animation creation, mesh exporting
7. Be able to perform game integration

Content

Chapter 1 - Introduction (00:50)
Chapter 2 - Interface 01
Chapter 3 - Interface 02
Chapter 4 - Interface 03
Chapter 5 - Customization 01
Chapter 6 - Customization 02
Chapter 7 - Asset Creation 01
Chapter 8 - Asset Creation 02
Resource Files
Chapter 1 - Introduction (00:44)
Chapter 2 - Component Mode
Chapter 3 - Vertex Tools
Chapter 4 - Edge Tools
Chapter 5 - Face Tools
Chapter 6 - Mesh Tools 01
Chapter 7 - Mesh Tools 02 and Outro
Resource Files
Chapter 1 - Introduction (00:37)
Chapter 2 - Project Setup and Model Start
Chapter 3 - Modelling 02
Chapter 4 - Modelling 03
Chapter 5 - Modelling 04
Chapter 6 - Modelling 05 and Outro
Resource Files
Chapter 1 - Introduction (00:39)
Chapter 2 - Scene Setup and Model
Chapter 3 - Modelling 02
Chapter 4 - Modelling 03
Chapter 5 - Modelling 04
Chapter 6 - Modelling 05
Chapter 7 - Modelling 06
Chapter 8 - Modelling 07 and Outro
Resource Files
Chapter 1 - Introduction (00:48)
Chapter 2 - UV Unwrapping 01
Chapter 3 - UV Unwrapping 02
Chapter 4 - UV Unwrapping 03
Chapter 5 - UV Unwrapping 04
Chapter 6 - UV Unwrapping 05
Chapter 7 - UV Placement
Chapter 8 - AO and Texturing
Chapter 9 - AO and Texturing 2
Resource Files
Chapter 1 - Introduction (00:59)
Chapter 2 - Downloading Blender
Chapter 3 - Blender Control Presets
Chapter 4 - User Preferences
Chapter 5 - Themes and Colors
Chapter 6 - Restoring the Last Session
Chapter 7 - Customizing the UI
Chapter 8 - UI Presets
Chapter 9 - Saving Presets
Chapter 10 - Viewport Navigation
Chapter 11 - Changing Viewports
Chapter 12 - Orthographic Mode
Chapter 13 - Creating Primitives
Chapter 14 - 3D Cursor
Chapter 15 - Transforming Objects Parametrically
Chapter 16 - Transforming Objects Interactively
Chapter 17 - The Outliner
Chapter 18 - Edit Mode
Chapter 19 - Object Properties
Resource Files
Chapter 1 - Introduction (00:58)
Chapter 2 - Modeling Preparation and References
Chapter 3 - Starting the Hinge
Chapter 4 - The Mirror Modifier
Chapter 5 - Inset and Extrude
Resource Files
Chapter 6 - Modelling the Lower Arm
Chapter 7 - Snapping (05:25)
Chapter 8 - The Solidify Modifier
Chapter 9 - The Arm Base
Chapter 10 - The Knife Tool
Chapter 11 - The Knife, NGons and Quads
Chapter 12 - Completing the Forearm
Chapter 13 - The Arm Tip
Chapter 14 - Completing the Model
Resource Files
Chapter 1 - Introduction (01:01)
Chapter 2 - Disabling the Mirror Modifier
Chapter 3 - Starting to Unwrap
Chapter 4 - Seams (08:37)
Chapter 5 - Islands and Scale
Chapter 6 - Pinning (08:26)
Chapter 7 - Mapping Cylindrical Objects
Chapter 8 - Recycling UV's
Chapter 9 - Texel Density
Chapter 10 - Combining Islands
Chapter 11 - Exporting UV Layouts
Chapter 12 - Creating Textures
Chapter 13 - Texture Mapping
Resource Files
Chapter 1 - Introduction (00:59)
Chapter 2 - Animation Overview
Chapter 3 - Object Separation
Chapter 4 - Setting the Base Pivot
Chapter 5 - Setting the Lower Arm Pivot
Chapter 6 - Setting the Lower Arm Pivots
Chapter 7 - Rigging with Hierarchies
Chapter 8 - Animation Basics
Chapter 9 - The Dope Sheet
Chapter 10 - Auto Key
Chapter 11 - Pose to Pose Animation
Chapter 12 - The Graph Editor
Chapter 13 - Refining the Animation
Chapter 14 - Markers (02:50)
Resource Files
Chapter 1 - Introduction (01:02)
Chapter 2 - Tweaking Before Export
Chapter 3 - Exporting to FBX
Chapter 4 - Importing into Unity
Chapter 5 - Configuring Meshes
Chapter 6 - Starting a Scene
Chapter 7 - Creating an Animation State Machine
Chapter 8 - Adding Textures
Chapter 9 - Working with Instances
Chapter 10 - Building an Environment
Chapter 11 - Duplicating Objects
Chapter 12 - Recording a Camera Fly Through
Chapter 13 - Image Effects
Chapter 14 - Conclusion (04:03)
Resource Files
Chapter 1 - Introduction (01:12)
Chapter 2 - Reference and Planning
Chapter 3 - Setting up Your Scene
Chapter 4 - Modeling the Front Plate
Chapter 5 - Modeling the Front Plate 02
Chapter 6 - Modeling the Front Plate 03
Chapter 7 - Modeling the Front Plate 04
Chapter 8 - Modeling the Front Plate 05
Chapter 9 - Modeling the Front Plate 06
Resource Files
Chapter 1 - Intro (01:16)
Chapter 2 - Planning and Cleanup
Chapter 3 - Modeling the Front Plate Symbols
Chapter 4 - Modeling the Grill
Chapter 5 - Modeling the Side Rails
Chapter 6 - Modeling the Volume Knobs
Chapter 7 - Modeling the Side Panels
Chapter 8 - Modeling the Base
Resource Files
Chapter 1 - Intro (01:20)
Chapter 2 - Modeling the Back 01
Chapter 3 - Modeling the Back 02
Chapter 4 - Modeling the Center Dial
Chapter 5 - Modeling the Center Dial Back Plate
Chapter 6 - Modeling the Lettering 01
Chapter 7 - Modeling the Lettering 02
Chapter 8 - Modeling the Numbers and Scuff Pads
Resource Files
Chapter 1 - Intro (01:20)
Chapter 2 - Adding Edge Loops 01
Chapter 3 - Adding Edge Loops 02
Chapter 4 - Adding Final Details 01
Chapter 5 - Adding Final Details 02
Chapter 6 - Creating the Low Poly Mesh
Chapter 7 - UV Unwrapping
Chapter 8 - UV Layout
Chapter 9 - Baking Normal and AO Maps
Resource Files
Chapter 1 - Intro (01:23)
Chapter 2 - Base Colors in Photoshop
Chapter 3 - Coloring the Peripherals
Chapter 4 - Adding the Fine Details
Chapter 5 - Finishing Touches
Resource Files
Chapter 1 - Introduction (01:22)
Chapter 2 - Unwrapping a Box
Chapter 3 - Unwrapping a Cylinder
Chapter 4 - Unwrapping a Hose
Chapter 5 - Unwrapping an Axe
Chapter 6 - Unwrapping a Shark
Chapter 7 - Unwrapping a Head
Resource Files
Chapter 1 - Introduction (00:25)
Chapter 2 - The Purpose of the Unwrap Modifier (01:08)
Chapter 3 - Adding the Unwrap Modifier (02:51)
Chapter 4 - Navigating the Unwrap Window (04:03)
Chapter 5 - Unwrapping a Simple Box (09:23)
Chapter 6 - Saving your UV Settings as Default (02:40)
Chapter 7 - Planning Ahead (01:01)
Chapter 8 - Instancing and the Stitch Tool (05:47)
Chapter 9 - Using the Relax Tool (04:22)
Chapter 10 - Important Unwrapping Tools (17:06)
Chapter 11 - Unwrapping a Curved Shape (06:49)
Chapter 12 - Unwrapping a Hose (03:11)
Chapter 13 - Packing UV's (08:37)